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reserved(57): 0 (0x00000000) reserved(58): 0 (0x00000000) ======================== ====== Bones (nodes) ====== [Bone (node) index: 0] name: v_weapon parentBoneIndex: -1 ([no parent bone]) flags: 262 144 (0x00040000) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.119423, -11.058979, 0.000000) quat[x,y,z,w]: (0.707107, 0.000000, 0.000000, 0.707107) rotation[x,y,z]: (1.570796, 0.000000, 0.000000) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000048) poseToBoneColumn0[x,y,z]: (1.000000, 0.000000, 0.000000) poseToBoneColumn1[x,y,z]: (0.000000, 0.000000, -1.000000) poseToBoneColumn2[x,y,z]: (0.000000, 1.000000, 0.000000) poseToBoneColumn3[x,y,z]: (-1.119423, 0.000003, -11.058979) -------------------- [Bone (node) index: 1] name: v_weapon.Bip01_L_Forearm parentBoneIndex: -1 ([no parent bone]) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (15.369723, 1.698037, 50.594070) quat[x,y,z,w]: (0.004650, 0.366681, 0.001103, 0.930335) rotation[x,y,z]: (0.012942, 0.750851, 0.007472) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000048) poseToBoneColumn0[x,y,z]: (0.731088, 0.001358, 0.682282) poseToBoneColumn1[x,y,z]: (0.005463, 0.999954, -0.007844) poseToBoneColumn2[x,y,z]: (-0.682261, 0.009462, 0.731047) poseToBoneColumn3[x,y,z]: (23.272469, -2.197540, -47.459824) -------------------- [Bone (node) index: 2] name: v_weapon.Bip01_L_Hand parentBoneIndex: 1 (v_weapon.Bip01_L_Forearm) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (10.295582, 0.000000, -0.000008) quat[x,y,z,w]: (-0.704483, -0.007838, -0.023052, 0.709303) rotation[x,y,z]: (-1.563505, -0.043612, -0.021680) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.759938, -0.649625, 0.021944) poseToBoneColumn1[x,y,z]: (-0.016542, 0.014419, 0.999759) poseToBoneColumn2[x,y,z]: (-0.649785, -0.760118, 0.000211) poseToBoneColumn3[x,y,z]: (10.939934, 47.967155, -2.265505) -------------------- [Bone (node) index: 3] name: v_weapon.Bip01_L_Finger0 parentBoneIndex: 2 (v_weapon.Bip01_L_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.149525, 0.416496, -1.414116) quat[x,y,z,w]: (0.619963, 0.195981, -0.014218, 0.759628) rotation[x,y,z]: (1.407288, 0.320852, 0.235478) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.550506, 0.071639, 0.831752) poseToBoneColumn1[x,y,z]: (-0.327372, 0.935037, 0.136141) poseToBoneColumn2[x,y,z]: (-0.767965, -0.347238, 0.538196) poseToBoneColumn3[x,y,z]: (19.830673, 12.772225, -42.441219) -------------------- [Bone (node) index: 4] name: v_weapon.Bip01_L_Finger01 parentBoneIndex: 3 (v_weapon.Bip01_L_Finger0) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.263880, 0.000002, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, -0.004260, 0.999991) rotation[x,y,z]: (0.000000, 0.000000, -0.008520) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.549876, 0.076326, 0.831752) poseToBoneColumn1[x,y,z]: (-0.335326, 0.932213, 0.136141) poseToBoneColumn2[x,y,z]: (-0.764979, -0.353769, 0.538196) poseToBoneColumn3[x,y,z]: (18.457302, 12.929947, -42.441219) -------------------- [Bone (node) index: 5] name: v_weapon.Bip01_L_Finger02 parentBoneIndex: 4 (v_weapon.Bip01_L_Finger01) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.188942, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, -0.004260, 0.999991) rotation[x,y,z]: (0.000000, 0.000000, -0.008520) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.549206, 0.081008, 0.831752) poseToBoneColumn1[x,y,z]: (-0.343256, 0.929323, 0.136141) poseToBoneColumn2[x,y,z]: (-0.761937, -0.360273, 0.538196) poseToBoneColumn3[x,y,z]: (17.157574, 13.076601, -42.441219) -------------------- [Bone (node) index: 6] name: v_weapon.Bip01_L_Finger1 parentBoneIndex: 2 (v_weapon.Bip01_L_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.773760, 0.133224, -0.970574) quat[x,y,z,w]: (0.004377, 0.071183, 0.002636, 0.997450) rotation[x,y,z]: (0.009201, 0.142462, 0.005942) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.745290, -0.652914, 0.135081) poseToBoneColumn1[x,y,z]: (-0.158236, 0.023601, 0.987119) poseToBoneColumn2[x,y,z]: (-0.647692, -0.757065, -0.085725) poseToBoneColumn3[x,y,z]: (7.558653, 47.786423, -0.663723) -------------------- [Bone (node) index: 7] name: v_weapon.Bip01_L_Finger11 parentBoneIndex: 6 (v_weapon.Bip01_L_Finger1) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.433462, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.728548, -0.671543, 0.135081) poseToBoneColumn1[x,y,z]: (-0.157589, 0.027593, 0.987119) poseToBoneColumn2[x,y,z]: (-0.666620, -0.740451, -0.085725) poseToBoneColumn3[x,y,z]: (7.331100, 47.616333, -0.663724) -------------------- [Bone (node) index: 8] name: v_weapon.Bip01_L_Finger12 parentBoneIndex: 7 (v_weapon.Bip01_L_Finger11) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.019157, 0.000011, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.711342, -0.689744, 0.135081) poseToBoneColumn1[x,y,z]: (-0.156841, 0.031567, 0.987119) poseToBoneColumn2[x,y,z]: (-0.685123, -0.723365, -0.085725) poseToBoneColumn3[x,y,z]: (7.513493, 47.441566, -0.663725) -------------------- [Bone (node) index: 9] name: v_weapon.Bip01_L_Finger2 parentBoneIndex: 2 (v_weapon.Bip01_L_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.799513, 0.014957, -0.039958) quat[x,y,z,w]: (-0.004154, -0.017373, 0.011267, 0.999777) rotation[x,y,z]: (-0.008703, -0.034651, 0.022689) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.745318, -0.666639, -0.009682) poseToBoneColumn1[x,y,z]: (0.018434, 0.006090, 0.999812) poseToBoneColumn2[x,y,z]: (-0.666455, -0.745356, 0.016828) poseToBoneColumn3[x,y,z]: (8.144438, 47.797890, -2.093310) -------------------- [Bone (node) index: 10] name: v_weapon.Bip01_L_Finger21 parentBoneIndex: 9 (v_weapon.Bip01_L_Finger2) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.774878, 0.000004, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.728229, -0.685265, -0.009682) poseToBoneColumn1[x,y,z]: (0.018583, 0.005622, 0.999812) poseToBoneColumn2[x,y,z]: (-0.685082, -0.728272, 0.016828) poseToBoneColumn3[x,y,z]: (7.575684, 47.621616, -2.093311) -------------------- [Bone (node) index: 11] name: v_weapon.Bip01_L_Finger22 parentBoneIndex: 10 (v_weapon.Bip01_L_Finger21) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.008844, -0.000004, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.710675, -0.703453, -0.009682) poseToBoneColumn1[x,y,z]: (0.018719, 0.005150, 0.999812) poseToBoneColumn2[x,y,z]: (-0.703271, -0.710723, 0.016828) poseToBoneColumn3[x,y,z]: (7.768442, 47.440418, -2.093310) -------------------- [Bone (node) index: 12] name: v_weapon.Bip01_L_Finger3 parentBoneIndex: 2 (v_weapon.Bip01_L_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.632767, 0.059055, 0.757493) quat[x,y,z,w]: (-0.006417, -0.081611, 0.020724, 0.996428) rotation[x,y,z]: (-0.016389, -0.163096, 0.042929) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.725216, -0.679957, -0.108259) poseToBoneColumn1[x,y,z]: (0.146638, -0.001095, 0.989190) poseToBoneColumn2[x,y,z]: (-0.672725, -0.733251, 0.098913) poseToBoneColumn3[x,y,z]: (8.741430, 47.617760, -3.722252) -------------------- [Bone (node) index: 13] name: v_weapon.Bip01_L_Finger31 parentBoneIndex: 12 (v_weapon.Bip01_L_Finger3) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.500137, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.707798, -0.698070, -0.108259) poseToBoneColumn1[x,y,z]: (0.146563, -0.004801, 0.989190) poseToBoneColumn2[x,y,z]: (-0.691044, -0.716013, 0.098913) poseToBoneColumn3[x,y,z]: (8.442583, 47.419518, -3.722252) -------------------- [Bone (node) index: 14] name: v_weapon.Bip01_L_Finger32 parentBoneIndex: 13 (v_weapon.Bip01_L_Finger31) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (0.905663, 0.000004, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.689927, -0.715738, -0.108259) poseToBoneColumn1[x,y,z]: (0.146395, -0.008504, 0.989190) poseToBoneColumn2[x,y,z]: (-0.708921, -0.698317, 0.098913) poseToBoneColumn3[x,y,z]: (8.733103, 47.213852, -3.722251) -------------------- [Bone (node) index: 15] name: v_weapon.Bip01_L_Finger4 parentBoneIndex: 2 (v_weapon.Bip01_L_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.323332, 0.233746, 1.479075) quat[x,y,z,w]: (-0.013458, -0.161610, 0.012906, 0.986678) rotation[x,y,z]: (-0.032424, -0.324218, 0.031462) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.707609, -0.665896, -0.236373) poseToBoneColumn1[x,y,z]: (0.303248, -0.015963, 0.952778) poseToBoneColumn2[x,y,z]: (-0.638224, -0.745874, 0.190636) poseToBoneColumn3[x,y,z]: (7.446617, 47.654434, -4.910739) -------------------- [Bone (node) index: 16] name: v_weapon.Bip01_L_Finger41 parentBoneIndex: 15 (v_weapon.Bip01_L_Finger4) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (0.963100, 0.000008, -0.000001) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.690552, -0.683569, -0.236373) poseToBoneColumn1[x,y,z]: (0.302748, -0.023623, 0.952778) poseToBoneColumn2[x,y,z]: (-0.656873, -0.729504, 0.190636) poseToBoneColumn3[x,y,z]: (7.685976, 47.475323, -4.910738) -------------------- [Bone (node) index: 17] name: v_weapon.Bip01_L_Finger42 parentBoneIndex: 16 (v_weapon.Bip01_L_Finger41) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (0.682898, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (0.673053, -0.700805, -0.236373) poseToBoneColumn1[x,y,z]: (0.302054, -0.031268, 0.952778) poseToBoneColumn2[x,y,z]: (-0.675103, -0.712667, 0.190636) poseToBoneColumn3[x,y,z]: (8.200842, 47.283142, -4.910738) -------------------- [Bone (node) index: 18] name: v_weapon.Bip01_L_ForeTwist parentBoneIndex: -1 ([no parent bone]) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (15.369723, 1.698037, 50.594070) quat[x,y,z,w]: (0.007828, 0.366682, -0.000149, 0.930313) rotation[x,y,z]: (0.019773, 0.750851, 0.007472) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000048) poseToBoneColumn0[x,y,z]: (0.731088, 0.006019, 0.682257) poseToBoneColumn1[x,y,z]: (0.005463, 0.999877, -0.014674) poseToBoneColumn2[x,y,z]: (-0.682261, 0.014455, 0.730966) poseToBoneColumn3[x,y,z]: (23.272469, -2.521684, -47.443703) -------------------- [Bone (node) index: 19] name: v_weapon.Bip01_R_Forearm parentBoneIndex: -1 ([no parent bone]) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (-15.369725, 1.697995, 50.594070) quat[x,y,z,w]: (0.001102, 0.930335, 0.004651, 0.366681) rotation[x,y,z]: (3.128651, 0.750851, 3.134124) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000048) poseToBoneColumn0[x,y,z]: (-0.731088, -0.001361, 0.682281) poseToBoneColumn1[x,y,z]: (0.005461, 0.999954, 0.007846) poseToBoneColumn2[x,y,z]: (-0.682261, 0.009462, -0.731048) poseToBoneColumn3[x,y,z]: (23.272457, -2.197542, 47.459827) -------------------- [Bone (node) index: 20] name: v_weapon.Bip01_R_Hand parentBoneIndex: 19 (v_weapon.Bip01_R_Forearm) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (10.295586, 0.000000, 0.000000) quat[x,y,z,w]: (0.704483, 0.007838, -0.023052, 0.709303) rotation[x,y,z]: (1.563505, 0.043612, -0.021680) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.759938, 0.649625, 0.021946) poseToBoneColumn1[x,y,z]: (-0.016545, 0.014421, -0.999759) poseToBoneColumn2[x,y,z]: (-0.649785, -0.760118, -0.000211) poseToBoneColumn3[x,y,z]: (10.939915, 47.967167, 2.265508) -------------------- [Bone (node) index: 21] name: v_weapon.Bip01_R_Finger0 parentBoneIndex: 20 (v_weapon.Bip01_R_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.149519, 0.416500, 1.414117) quat[x,y,z,w]: (-0.619963, -0.195981, -0.014218, 0.759628) rotation[x,y,z]: (-1.407288, -0.320852, 0.235478) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.550505, -0.071641, 0.831752) poseToBoneColumn1[x,y,z]: (-0.327373, 0.935036, -0.136139) poseToBoneColumn2[x,y,z]: (-0.767965, -0.347239, -0.538196) poseToBoneColumn3[x,y,z]: (19.830662, 12.772223, 42.441231) -------------------- [Bone (node) index: 22] name: v_weapon.Bip01_R_Finger01 parentBoneIndex: 21 (v_weapon.Bip01_R_Finger0) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.263882, 0.000000, -0.000004) quat[x,y,z,w]: (0.000000, 0.000000, -0.004260, 0.999991) rotation[x,y,z]: (0.000000, 0.000000, -0.008520) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.549875, -0.076329, 0.831752) poseToBoneColumn1[x,y,z]: (-0.335328, 0.932213, -0.136139) poseToBoneColumn2[x,y,z]: (-0.764979, -0.353769, -0.538196) poseToBoneColumn3[x,y,z]: (18.457283, 12.929949, 42.441238) -------------------- [Bone (node) index: 23] name: v_weapon.Bip01_R_Finger02 parentBoneIndex: 22 (v_weapon.Bip01_R_Finger01) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.188942, -0.000001, 0.000004) quat[x,y,z,w]: (0.000000, 0.000000, -0.004260, 0.999991) rotation[x,y,z]: (0.000000, 0.000000, -0.008520) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.549205, -0.081011, 0.831752) poseToBoneColumn1[x,y,z]: (-0.343258, 0.929322, -0.136139) poseToBoneColumn2[x,y,z]: (-0.761937, -0.360274, -0.538196) poseToBoneColumn3[x,y,z]: (17.157555, 13.076607, 42.441235) -------------------- [Bone (node) index: 24] name: v_weapon.Bip01_R_Finger1 parentBoneIndex: 20 (v_weapon.Bip01_R_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.773754, 0.133224, 0.970574) quat[x,y,z,w]: (-0.004377, -0.071183, 0.002636, 0.997450) rotation[x,y,z]: (-0.009201, -0.142462, 0.005942) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.745290, 0.652913, 0.135084) poseToBoneColumn1[x,y,z]: (-0.158238, 0.023603, -0.987119) poseToBoneColumn2[x,y,z]: (-0.647691, -0.757065, 0.085725) poseToBoneColumn3[x,y,z]: (7.558641, 47.786434, 0.663728) -------------------- [Bone (node) index: 25] name: v_weapon.Bip01_R_Finger11 parentBoneIndex: 24 (v_weapon.Bip01_R_Finger1) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.433460, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.728548, 0.671543, 0.135084) poseToBoneColumn1[x,y,z]: (-0.157591, 0.027595, -0.987119) poseToBoneColumn2[x,y,z]: (-0.666620, -0.740452, 0.085725) poseToBoneColumn3[x,y,z]: (7.331087, 47.616341, 0.663729) -------------------- [Bone (node) index: 26] name: v_weapon.Bip01_R_Finger12 parentBoneIndex: 25 (v_weapon.Bip01_R_Finger11) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.019159, -0.000004, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.711341, 0.689743, 0.135084) poseToBoneColumn1[x,y,z]: (-0.156843, 0.031569, -0.987119) poseToBoneColumn2[x,y,z]: (-0.685123, -0.723366, 0.085725) poseToBoneColumn3[x,y,z]: (7.513470, 47.441597, 0.663728) -------------------- [Bone (node) index: 27] name: v_weapon.Bip01_R_Finger2 parentBoneIndex: 20 (v_weapon.Bip01_R_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.799515, 0.014961, 0.039958) quat[x,y,z,w]: (0.004154, 0.017373, 0.011267, 0.999777) rotation[x,y,z]: (0.008703, 0.034651, 0.022689) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.745318, 0.666639, -0.009679) poseToBoneColumn1[x,y,z]: (0.018432, 0.006092, -0.999812) poseToBoneColumn2[x,y,z]: (-0.666455, -0.745356, -0.016828) poseToBoneColumn3[x,y,z]: (8.144417, 47.797901, 2.093312) -------------------- [Bone (node) index: 28] name: v_weapon.Bip01_R_Finger21 parentBoneIndex: 27 (v_weapon.Bip01_R_Finger2) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.774879, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.728230, 0.685265, -0.009679) poseToBoneColumn1[x,y,z]: (0.018580, 0.005624, -0.999812) poseToBoneColumn2[x,y,z]: (-0.685081, -0.728272, -0.016828) poseToBoneColumn3[x,y,z]: (7.575657, 47.621632, 2.093311) -------------------- [Bone (node) index: 29] name: v_weapon.Bip01_R_Finger22 parentBoneIndex: 28 (v_weapon.Bip01_R_Finger21) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.008842, -0.000004, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.710676, 0.703453, -0.009679) poseToBoneColumn1[x,y,z]: (0.018717, 0.005153, -0.999812) poseToBoneColumn2[x,y,z]: (-0.703271, -0.710723, -0.016828) poseToBoneColumn3[x,y,z]: (7.768417, 47.440437, 2.093311) -------------------- [Bone (node) index: 30] name: v_weapon.Bip01_R_Finger3 parentBoneIndex: 20 (v_weapon.Bip01_R_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.632763, 0.059052, -0.757493) quat[x,y,z,w]: (0.006417, 0.081611, 0.020723, 0.996428) rotation[x,y,z]: (0.016389, 0.163096, 0.042929) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.725217, 0.679957, -0.108256) poseToBoneColumn1[x,y,z]: (0.146635, -0.001093, -0.989190) poseToBoneColumn2[x,y,z]: (-0.672725, -0.733252, -0.098913) poseToBoneColumn3[x,y,z]: (8.741413, 47.617783, 3.722252) -------------------- [Bone (node) index: 31] name: v_weapon.Bip01_R_Finger31 parentBoneIndex: 30 (v_weapon.Bip01_R_Finger3) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (1.500134, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.707798, 0.698070, -0.108256) poseToBoneColumn1[x,y,z]: (0.146561, -0.004799, -0.989190) poseToBoneColumn2[x,y,z]: (-0.691043, -0.716013, -0.098913) poseToBoneColumn3[x,y,z]: (8.442560, 47.419537, 3.722251) -------------------- [Bone (node) index: 32] name: v_weapon.Bip01_R_Finger32 parentBoneIndex: 31 (v_weapon.Bip01_R_Finger31) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (0.905661, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.689928, 0.715738, -0.108256) poseToBoneColumn1[x,y,z]: (0.146393, -0.008502, -0.989190) poseToBoneColumn2[x,y,z]: (-0.708921, -0.698318, -0.098913) poseToBoneColumn3[x,y,z]: (8.733084, 47.213882, 3.722250) -------------------- [Bone (node) index: 33] name: v_weapon.Bip01_R_Finger4 parentBoneIndex: 20 (v_weapon.Bip01_R_Hand) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (3.323326, 0.233749, -1.479075) quat[x,y,z,w]: (0.013458, 0.161610, 0.012906, 0.986678) rotation[x,y,z]: (0.032424, 0.324218, 0.031462) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.707610, 0.665896, -0.236370) poseToBoneColumn1[x,y,z]: (0.303246, -0.015961, -0.952779) poseToBoneColumn2[x,y,z]: (-0.638224, -0.745874, -0.190636) poseToBoneColumn3[x,y,z]: (7.446602, 47.654449, 4.910737) -------------------- [Bone (node) index: 34] name: v_weapon.Bip01_R_Finger41 parentBoneIndex: 33 (v_weapon.Bip01_R_Finger4) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (0.963102, 0.000008, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.690553, 0.683569, -0.236370) poseToBoneColumn1[x,y,z]: (0.302746, -0.023621, -0.952779) poseToBoneColumn2[x,y,z]: (-0.656873, -0.729504, -0.190636) poseToBoneColumn3[x,y,z]: (7.685957, 47.475338, 4.910737) -------------------- [Bone (node) index: 35] name: v_weapon.Bip01_R_Finger42 parentBoneIndex: 34 (v_weapon.Bip01_R_Finger41) flags: 263 168 (0x00040400) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (0.682896, 0.000000, 0.000000) quat[x,y,z,w]: (0.000000, 0.000000, 0.012639, 0.999920) rotation[x,y,z]: (0.000000, 0.000000, 0.025279) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000012) poseToBoneColumn0[x,y,z]: (-0.673054, 0.700805, -0.236370) poseToBoneColumn1[x,y,z]: (0.302052, -0.031266, -0.952779) poseToBoneColumn2[x,y,z]: (-0.675102, -0.712668, -0.190636) poseToBoneColumn3[x,y,z]: (8.200821, 47.283161, 4.910737) -------------------- [Bone (node) index: 36] name: v_weapon.Bip01_R_ForeTwist parentBoneIndex: -1 ([no parent bone]) flags: 263 424 (0x00040500) proceduralRuleType: 0 (0x00000000) proceduralRuleOffset: 0 (0x00000000) position[x,y,z]: (-15.369725, 1.697995, 50.594070) quat[x,y,z,w]: (-0.000151, 0.930313, 0.007828, 0.366682) rotation[x,y,z]: (3.121820, 0.750851, 3.134124) positionScale[x,y,z]: (0.003906, 0.003906, 0.003906) rotationScale[x,y,z]: (0.000012, 0.000012, 0.000048) poseToBoneColumn0[x,y,z]: (-0.731088, -0.006021, 0.682256) poseToBoneColumn1[x,y,z]: (0.005461, 0.999877, 0.014676) poseToBoneColumn2[x,y,z]: (-0.682261, 0.014455, -0.730966) poseToBoneColumn3[x,y,z]: (23.272457, -2.521683, 47.443707) -------------------- ====== Animation Descs ====== [Animation Desc index: 0] baseHeaderOffset: -10 068 (0xFFFFD8AC) nameOffset: 6 977 (0x00001B41) name: @idle fps: 30.000000 flags: 0 (0x00000000) frameCount: 1 movementCount: 0 movementOffset: 0 (0x00000000) unused1(0): 0 (0x00000000) unused1(1): 0 (0x00000000) unused1(2): 0 (0x00000000) unused1(3): 0 (0x00000000) unused1(4): 0 (0x00000000) unused1(5): 0 (0x00000000) animBlock: 0 (0x00000000) animOffset: 108 (0x0000006C) ikRuleCount: 0 ikRuleOffset: 0 (0x00000000) animblockIkRuleOffset: 0 (0x00000000) localHierarchyCount: 0 localHierarchyOffset: 0 (0x00000000) sectionOffset: 0 (0x00000000) sectionFrameCount: 0 spanFrameCount: 0 spanCount: 0 spanOffset: 0 (0x00000000) spanStallTime: 0.000000 ====== Animation (for Section 1) ====== [Animation index: 0] boneIndex: 0 (0x00000000) flags: 33 (0x00000021) nextSourceMdlAnimationOffset: 18 (0x00000012) STUDIO_ANIM_RAWPOS: (11.054688, 1.119141, 0.000000) STUDIO_ANIM_RAWROT2: (, , ) -------------------- [Animation index: 1] boneIndex: 1 (0x00000001) flags: 33 (0x00000021) nextSourceMdlAnimationOffset: 18 (0x00000012) STUDIO_ANIM_RAWPOS: (-1.697266, 15.367188, 50.593750) STUDIO_ANIM_RAWROT2: (, , ) -------------------- [Animation index: 2] boneIndex: 18 (0x00000012) flags: 33 (0x00000021) nextSourceMdlAnimationOffset: 18 (0x00000012) STUDIO_ANIM_RAWPOS: (-1.697266, 15.367188, 50.593750) STUDIO_ANIM_RAWROT2: (, , ) -------------------- [Animation index: 3] boneIndex: 19 (0x00000013) flags: 33 (0x00000021) nextSourceMdlAnimationOffset: 18 (0x00000012) STUDIO_ANIM_RAWPOS: (-1.697266, -15.367188, 50.593750) STUDIO_ANIM_RAWROT2: (, , ) -------------------- [Animation index: 4] boneIndex: 36 (0x00000024) flags: 33 (0x00000021) nextSourceMdlAnimationOffset: 0 (0x00000000) STUDIO_ANIM_RAWPOS: (-1.697266, -15.367188, 50.593750) STUDIO_ANIM_RAWROT2: (, , ) -------------------- -------------------- ====== Sequence Descs ====== [Sequence Desc index: 0] baseHeaderOffset: -10 272 (0xFFFFD7E0) labelOffset: 6 779 (0x00001A7B) label: idle activityNameOffset: 5 812 (0x000016B4) activityName: flags: 0 (0x00000000) activity: -1 (0xFFFFFFFF) activityWeight: 0 (0x00000000) eventCount: 0 eventOffset: 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unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) ====== Animation Indexes ====== [Animation Index index: 0] animIndex: 0 -------------------- ====== Animation Bone Weights ====== [Animation Bone Weight index: 0] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 1] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 2] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 3] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 4] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 5] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 6] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 7] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 8] boneWeight: 1.000000 -------------------- [Animation Bone Weight index: 9] boneWeight: 1.000000 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name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 2] boneIndex: 3 groupIndex: 0 boundingBoxMinX: -1.714511 boundingBoxMinY: -0.781547 boundingBoxMinZ: -1.021373 boundingBoxMaxX: 2.482851 boundingBoxMaxY: 2.003305 boundingBoxMaxZ: 1.664856 nameOffset: 7 280 (0x00001C70) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 3] boneIndex: 4 groupIndex: 0 boundingBoxMinX: -0.109368 boundingBoxMinY: -0.758341 boundingBoxMinZ: -0.841453 boundingBoxMaxX: 1.741115 boundingBoxMaxY: 0.748973 boundingBoxMaxZ: 0.650764 nameOffset: 7 212 (0x00001C2C) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) 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unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 6] boneIndex: 9 groupIndex: 0 boundingBoxMinX: -0.475312 boundingBoxMinY: -0.924112 boundingBoxMinZ: -0.807820 boundingBoxMaxX: 2.313470 boundingBoxMaxY: 1.011760 boundingBoxMaxZ: 0.864162 nameOffset: 7 008 (0x00001B60) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 7] boneIndex: 12 groupIndex: 0 boundingBoxMinX: -9.562076 boundingBoxMinY: -1.132153 boundingBoxMinZ: -1.304083 boundingBoxMaxX: 1.846163 boundingBoxMaxY: 1.734349 boundingBoxMaxZ: 1.392050 nameOffset: 6 940 (0x00001B1C) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 8] boneIndex: 15 groupIndex: 0 boundingBoxMinX: -0.568448 boundingBoxMinY: -0.998852 boundingBoxMinZ: -0.669783 boundingBoxMaxX: 1.297307 boundingBoxMaxY: 0.702713 boundingBoxMaxZ: 0.770874 nameOffset: 6 872 (0x00001AD8) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 9] boneIndex: 18 groupIndex: 0 boundingBoxMinX: -7.751448 boundingBoxMinY: -3.375314 boundingBoxMinZ: -2.863971 boundingBoxMaxX: 11.567156 boundingBoxMaxY: 2.609750 boundingBoxMaxZ: 2.914866 nameOffset: 6 804 (0x00001A94) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 10] boneIndex: 19 groupIndex: 0 boundingBoxMinX: -7.751461 boundingBoxMinY: -3.373233 boundingBoxMinZ: -2.917564 boundingBoxMaxX: 10.295586 boundingBoxMaxY: 2.611108 boundingBoxMaxZ: 2.859729 nameOffset: 6 736 (0x00001A50) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 11] boneIndex: 20 groupIndex: 0 boundingBoxMinX: -2.141057 boundingBoxMinY: -1.419890 boundingBoxMinZ: -2.270966 boundingBoxMaxX: 5.506164 boundingBoxMaxY: 1.559432 boundingBoxMaxZ: 2.458711 nameOffset: 6 668 (0x00001A0C) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 12] boneIndex: 21 groupIndex: 0 boundingBoxMinX: -1.714540 boundingBoxMinY: -0.781488 boundingBoxMinZ: -1.664868 boundingBoxMaxX: 2.482830 boundingBoxMaxY: 2.003370 boundingBoxMaxZ: 1.021360 nameOffset: 6 600 (0x000019C8) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 13] boneIndex: 22 groupIndex: 0 boundingBoxMinX: -0.109392 boundingBoxMinY: -0.758275 boundingBoxMinZ: -0.650776 boundingBoxMaxX: 1.741095 boundingBoxMaxY: 0.749039 boundingBoxMaxZ: 0.841443 nameOffset: 6 532 (0x00001984) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 14] boneIndex: 23 groupIndex: 0 boundingBoxMinX: -0.954752 boundingBoxMinY: -0.722759 boundingBoxMinZ: -0.722795 boundingBoxMaxX: 1.427347 boundingBoxMaxY: 0.562652 boundingBoxMaxZ: 0.841440 nameOffset: 6 464 (0x00001940) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 15] boneIndex: 24 groupIndex: 0 boundingBoxMinX: -0.093395 boundingBoxMinY: -1.142602 boundingBoxMinZ: -0.687493 boundingBoxMaxX: 1.562059 boundingBoxMaxY: 0.738946 boundingBoxMaxZ: 0.798991 nameOffset: 6 396 (0x000018FC) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 16] boneIndex: 27 groupIndex: 0 boundingBoxMinX: -0.475310 boundingBoxMinY: -0.924110 boundingBoxMinZ: -0.864237 boundingBoxMaxX: 2.313472 boundingBoxMaxY: 1.011760 boundingBoxMaxZ: 0.807745 nameOffset: 6 328 (0x000018B8) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 17] boneIndex: 30 groupIndex: 0 boundingBoxMinX: -9.562076 boundingBoxMinY: -1.132141 boundingBoxMinZ: -1.392122 boundingBoxMaxX: 1.846174 boundingBoxMaxY: 1.734356 boundingBoxMaxZ: 1.304032 nameOffset: 6 260 (0x00001874) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 18] boneIndex: 33 groupIndex: 0 boundingBoxMinX: -0.568428 boundingBoxMinY: -0.998849 boundingBoxMinZ: -0.770941 boundingBoxMaxX: 1.297323 boundingBoxMaxY: 0.702712 boundingBoxMaxZ: 0.669717 nameOffset: 6 192 (0x00001830) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- [Hitbox index: 19] boneIndex: 36 groupIndex: 0 boundingBoxMinX: -7.751461 boundingBoxMinY: -3.375288 boundingBoxMinZ: -2.914861 boundingBoxMaxX: 11.567157 boundingBoxMaxY: 2.609779 boundingBoxMaxZ: 2.863975 nameOffset: 6 124 (0x000017EC) name: unused(0): 0 (0x00000000) unused(1): 0 (0x00000000) unused(2): 0 (0x00000000) unused(3): 0 (0x00000000) unused(4): 0 (0x00000000) unused(5): 0 (0x00000000) unused(6): 0 (0x00000000) unused(7): 0 (0x00000000) -------------------- --------------------